100%
We investigated multiple options, and have chosen to build our base in Estonia.
90 Days Left
100% Done
Research and choose best option for Hyperbridge's future
Hire lawyers, complete paperwork
Structure, internal decisions, paperwork and meetings, and a lot of waiting
Everything needed to get the business up and running.
90 Days Left
100% Done
Identifying problem
Market research & determining size & opportunity
Defining business model
Defining token mechanics
Developing Proof of Concept (PoC)
Fashioning one pager, pitch deck
Developing white paper
Basic sysadmin stuff - website, domains, emails, etc
Establishing social channels
Incorporation
Team building - engineering, design, and content
Advisor outreach - first believers
Defining our super users
Initial seed fundraising
Business necessities - cards
Basic Hyperbridge.org website.
90 Days Left
100% Done
Find a good base template
Setup web server
Customize
Create content
Formulate team thoughts into official whitepaper. This is old but can be found here: Blockhub Whitepaper, Dataforce Whitepaper and Republic Whitepaper
90 Days Left
100% Done
Market research
Go-to-market definition
Peer review
Finalization
100%
Getting the business to the next stage.
90 Days Left
100% Done
Expanding advisors - specific relevent experience
Defining personas - data-backed, surveying
Partner program overview - outline benefits for game studios, how BlockHub will help
Build mailing list - understand audience, optimize on funnel
Build relationships with exchanges (for potential future token liquidity)
Completion of first airdrop
Marketing materials - swag, shirts, stickers
Public token sale
Smart contracts that describe the protocol of funding projects, timelines, milestones, voting, contributing, etc. View the source code on Github.
90 Days Left
100% Done
Writing technical specifications
Public API
Developing & writing
Architecture
Test suite
Deploying & testing
Deploying on mainnet
Smart contracts that describe the protocol of products, versioning, curating, etc. View the source code on Github.
90 Days Left
100% Done
Writing technical specifications
Public API
Developing & writing
Architecture
Test suite
Deploying & testing
Deploying on mainnet
Web client is the primary portal to interact with Hyperbridge protocols, focusing initially on the gaming industry. View the source code on Github.
90 Days Left
100% Done
Design applicatoin and majority of screens
Architecture - build system, view library, database
Marketplace screens - store landing, product detail, orders
Funding screens - project listing & detail
Account screens - info, profiles
Settings
Performance optimization
Desktop client is a wrapper for the web client, with some additional native features. View the source code on Github.
90 Days Left
100% Done
Integrate Electron - serve web client locally
Build tools for Windows, Mac & Linux. Click here for demo.
Web communication bridge API
Integrate Web3.js
Integrate node operator (p2p network)
Protocol integration
Update system (package manager, auto-updater)
Wrapper polish (system startup, dock icon, menu, etc)
Using the SDK, Unity games can allow gamers to sign in & connect to BlockHub. View the source code on Github.
90 Days Left
100% Done
Initial R&D
Architecture - C# .NET
Integrate Nethereum
Example Unity Package
Contracts built for the Hyperbridge Token. View the source code on Github.
90 Days Left
100% Done
Hyperbridge Token Contract
Initial R&D
Integrate OpenZepplin
R&D storage system
R&D proxy
Unit and integration tests
Deploying on mainnet
Public Token Sale Contract
Initial R&D
Development
Integration tests (with HBX token)
Deploying on mainnet
Vesting Contract
Initial R&D
Development
Integration tests (with HBX token)
Deploying on mainnet
Registers itself & will get peers from other operators to handle work such as content distribution, reputation, etc. View the source code on Github.
90 Days Left
100% Done
Architecture - build system, server and client library
Integrate p2p library
Basic peer connections
Bot to lay down the ban hammer in Telegram (spam prevention). View the source code on Github.
90 Days Left
100% Done
Initial R&D
Develop spam filter
Develop ban hammer
Deployment & testing
Complete overhaul of Hyperbridge.org website. View the source code on Github.
90 Days Left
100% Done
Branding - choose tone, color schemes, clean up logo, etc
Choose base template
Design baseline illustrations
Develop screens & components (Vue.js)
Testing & deployment
10%
Getting the business to the next stage.
90 Days Left
0% Done
Expanding advisors - specific relevent experience
Gamer overview - outline benefits for games, how BlockHub will change the way they play
Building partnerships and bridging other projects is a never ending phase on the roadmap, so this will never be complete.
Show Details Hide DetailsGame Studios (5)
Frag Games
Moeju Games
Skyward Arts
Open
Open
Blockchain (5)
The Non-Fungible Alliance
Open
Open
Open
Open
Web client is the primary portal to interact with Hyperbridge protocols, focusing initially on the gaming industry. View the source code on Github.
90 Days Left
10% Done
Token deposit/withdrawal screens
Asset screens - asset listing, detail, importer, visualizer
Curator screens - curator listing & detail
Account screens - wallets, transactions, tokens
Realm screens - realm detail (products / launcher / customization)
Presets (ask how familiar with blockchain/gaming)
Rating system (hover to upvote/downvote/reaction)
Reputation system - points, badges
Localization (English, French, Chinese, Japanese, Korean, Russian, etc)
Multiple currencies (ETH, BTC, USD, AUD, CAD, GBP, JPY, etc)
Integrate stablecoin (eg. MakerDAO, Havven)
Integrate token swap service (eg. Kyber)
Integrate payment portals (fiat purchases, off-ramp, cash/cc)
Fraud detection (etherscan API)
Decentralized DNS (Swarm)
User ENS sub-domain claiming (username.blockhub.eth)
Stress testing
Performance optimization
Integration and system tests
Desktop client is a wrapper for the web client, with some additional native features. View the source code on Github.
90 Days Left
0% Done
Integrate IPFS
Download manager (detect, install, uninstall)
Protocol integration
Embedded peer service
App detection (system installed apps/games)
Download manager (detect, install, uninstall)
API for Neur AI integration
Mobile client is a wrapper for the web client, with some additional native features. Planned for Q4 2019.
90 Days Left
0% Done
Initial R&D
UI/UX wireframe mockups
Prototype testing/coding/final release
Using the SDK, Web games and services can allow gamers to sign in & connect to BlockHub. View the source code on Github.
90 Days Left
20% Done
Initial R&D
Abstract functionality from desktop client (Node.js)
Align with C# SDK
Integrate with Desktop Client, Web Service & Chrome Extension
Using the SDK, Unity games can allow gamers to sign in & connect to BlockHub. View the source code on Github.
90 Days Left
0% Done
Integrate Marketplace Protocol
In-game item purchases
Improve Example Unity Package
Registers itself & will get peers from other operators to handle work such as content distribution, reputation, etc. View the source code on Github.
90 Days Left
0% Done
Enhanced peer discovery (region, criteria, etc)
Request throttling (spam protection)
Integrate Web3.js
Ethereum sync
Consensus layer
Utilize scalability solutions (state channels, sidechains, etc)
API
BlockHub CLI will allow developers to convert in-game assets to digital assets within BlockHub.
90 Days Left
0% Done
Architecture
Design commands
Develop database conversion tools
Deployment & testing
Using the Chrome extension, web games can allow gamers to sign in & connect to BlockHub. View the source code on Github.
90 Days Left
60% Done
Initial R&D
Develop initial extension
Architecture - app bridge, messaging system
Develop sign in & connect
UI
Polish & testing
Additional contracts built for the Hyperbridge Token. View the source code on Github.
90 Days Left
50% Done
Initial R&D - discuss with ENS team at Devcon4
ENS domain contracts
Helpful docs, guides, and specifications for the Hyperbridge ecosystem and BlockHub platform.
90 Days Left
30% Done
Ecosystem Improvement Proposal (EIP) specifications
Hyperbridge University - Video guides, tutorials & articles
BlockHub In-Platform Help Center
0%
Standardization for Hyperbridge Protocols, mostly in the form of EIPs/ERCs.
90 Days Left
0% Done
Funding Protocol
Develop API
Publish EIP - Document API & functionality
Collaborate with similar services
Finalize standard
0%
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