Roadmap

Past Milestone - Prelude (Initial structure)

100%

Business

Formation of Business Entity

We investigated multiple options, and have chosen to build our base in Estonia.

90 Days Left

100% Done

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Research and choose best option for Hyperbridge's future

Hire lawyers, complete paperwork

Structure, internal decisions, paperwork and meetings, and a lot of waiting

Business Level 1

Everything needed to get the business up and running.

90 Days Left

100% Done

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Identifying problem

Market research & determining size & opportunity

Defining business model

Defining token mechanics

Developing Proof of Concept (PoC)

Fashioning one pager, pitch deck

Developing white paper

Basic sysadmin stuff - website, domains, emails, etc

Establishing social channels

Incorporation

Team building - engineering, design, and content

Advisor outreach - first believers

Defining our super users

Initial seed fundraising

Business necessities - cards

Other Software

Website v1

Basic Hyperbridge.org website.

90 Days Left

100% Done

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Find a good base template

Setup web server

Customize

Create content

Documentation

Whitepaper v1

Formulate team thoughts into official whitepaper. This is old but can be found here: Blockhub Whitepaper, Dataforce Whitepaper and Republic Whitepaper

90 Days Left

100% Done

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Market research

Go-to-market definition

Peer review

Finalization


Past Milestone - Liberty (Release Platform Beta)

100%

Business

Business Level 2

Getting the business to the next stage.

90 Days Left

100% Done

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Expanding advisors - specific relevent experience

Defining personas - data-backed, surveying

Partner program overview - outline benefits for game studios, how BlockHub will help

Build mailing list - understand audience, optimize on funnel

Build relationships with exchanges (for potential future token liquidity)

Completion of first airdrop

Marketing materials - swag, shirts, stickers

Public token sale

Protocols

Funding Protocol v1

Smart contracts that describe the protocol of funding projects, timelines, milestones, voting, contributing, etc. View the source code on Github.

90 Days Left

100% Done

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Writing technical specifications

Public API

Developing & writing

Architecture

Test suite

Deploying & testing

Deploying on mainnet

Marketplace Protocol v1

Smart contracts that describe the protocol of products, versioning, curating, etc. View the source code on Github.

90 Days Left

100% Done

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Writing technical specifications

Public API

Developing & writing

Architecture

Test suite

Deploying & testing

Deploying on mainnet

Clients

BlockHub Web Client v1

Web client is the primary portal to interact with Hyperbridge protocols, focusing initially on the gaming industry. View the source code on Github.

90 Days Left

100% Done

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Design applicatoin and majority of screens

Architecture - build system, view library, database

Marketplace screens - store landing, product detail, orders

Funding screens - project listing & detail

Account screens - info, profiles

Settings

Performance optimization

BlockHub Desktop Client v1

Desktop client is a wrapper for the web client, with some additional native features. View the source code on Github.

90 Days Left

100% Done

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Integrate Electron - serve web client locally

Build tools for Windows, Mac & Linux. Click here for demo.

Web communication bridge API

Integrate Web3.js

Integrate node operator (p2p network)

Protocol integration

Update system (package manager, auto-updater)

Wrapper polish (system startup, dock icon, menu, etc)

SDKs

BlockHub Unity SDK v1

Using the SDK, Unity games can allow gamers to sign in & connect to BlockHub. View the source code on Github.

90 Days Left

100% Done

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Initial R&D

Architecture - C# .NET

Integrate Nethereum

Example Unity Package

Other Software

Token

Contracts built for the Hyperbridge Token. View the source code on Github.

90 Days Left

100% Done

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Hyperbridge Token Contract

Initial R&D

Integrate OpenZepplin

R&D storage system

R&D proxy

Unit and integration tests

Deploying on mainnet

Public Token Sale Contract

Initial R&D

Development

Integration tests (with HBX token)

Deploying on mainnet

Vesting Contract

Initial R&D

Development

Integration tests (with HBX token)

Deploying on mainnet

Node Operator v1

Registers itself & will get peers from other operators to handle work such as content distribution, reputation, etc. View the source code on Github.

90 Days Left

100% Done

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Architecture - build system, server and client library

Integrate p2p library

Basic peer connections

Telegram Bot

Bot to lay down the ban hammer in Telegram (spam prevention). View the source code on Github.

90 Days Left

100% Done

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Initial R&D

Develop spam filter

Develop ban hammer

Deployment & testing

Documentation

Website v2

Complete overhaul of Hyperbridge.org website. View the source code on Github.

90 Days Left

100% Done

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Branding - choose tone, color schemes, clean up logo, etc

Choose base template

Design baseline illustrations

Develop screens & components (Vue.js)

Testing & deployment


Current Milestone - Voyager (Release Platform 1.0)

10%

Business

Business Level 3

Getting the business to the next stage.

90 Days Left

0% Done

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Expanding advisors - specific relevent experience

Gamer overview - outline benefits for games, how BlockHub will change the way they play

Business Partnerships

Building partnerships and bridging other projects is a never ending phase on the roadmap, so this will never be complete.

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Game Studios (5)

Frag Games

Moeju Games

Skyward Arts

Open

Open

Blockchain (5)

The Non-Fungible Alliance

Open

Open

Open

Open

Clients

BlockHub Web Client v2

Web client is the primary portal to interact with Hyperbridge protocols, focusing initially on the gaming industry. View the source code on Github.

90 Days Left

10% Done

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Token deposit/withdrawal screens

Asset screens - asset listing, detail, importer, visualizer

Curator screens - curator listing & detail

Account screens - wallets, transactions, tokens

Realm screens - realm detail (products / launcher / customization)

Presets (ask how familiar with blockchain/gaming)

Rating system (hover to upvote/downvote/reaction)

Reputation system - points, badges

Localization (English, French, Chinese, Japanese, Korean, Russian, etc)

Multiple currencies (ETH, BTC, USD, AUD, CAD, GBP, JPY, etc)

Integrate stablecoin (eg. MakerDAO, Havven)

Integrate token swap service (eg. Kyber)

Integrate payment portals (fiat purchases, off-ramp, cash/cc)

Fraud detection (etherscan API)

Decentralized DNS (Swarm)

User ENS sub-domain claiming (username.blockhub.eth)

Stress testing

Performance optimization

Integration and system tests

BlockHub Desktop Client v2

Desktop client is a wrapper for the web client, with some additional native features. View the source code on Github.

90 Days Left

0% Done

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Integrate IPFS

Download manager (detect, install, uninstall)

Protocol integration

Embedded peer service

App detection (system installed apps/games)

Download manager (detect, install, uninstall)

API for Neur AI integration

BlockHub Mobile Client v1

Mobile client is a wrapper for the web client, with some additional native features. Planned for Q4 2019.

90 Days Left

0% Done

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Initial R&D

UI/UX wireframe mockups

Prototype testing/coding/final release

SDKs

BlockHub JavaScript SDK v1

Using the SDK, Web games and services can allow gamers to sign in & connect to BlockHub. View the source code on Github.

90 Days Left

20% Done

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Initial R&D

Abstract functionality from desktop client (Node.js)

Align with C# SDK

Integrate with Desktop Client, Web Service & Chrome Extension

BlockHub Unity SDK v2

Using the SDK, Unity games can allow gamers to sign in & connect to BlockHub. View the source code on Github.

90 Days Left

0% Done

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Integrate Marketplace Protocol

In-game item purchases

Improve Example Unity Package

Other Software

Node Operator v2

Registers itself & will get peers from other operators to handle work such as content distribution, reputation, etc. View the source code on Github.

90 Days Left

0% Done

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Enhanced peer discovery (region, criteria, etc)

Request throttling (spam protection)

Integrate Web3.js

Ethereum sync

Consensus layer

Utilize scalability solutions (state channels, sidechains, etc)

API

BlockHub CLI

BlockHub CLI will allow developers to convert in-game assets to digital assets within BlockHub.

90 Days Left

0% Done

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Architecture

Design commands

Develop database conversion tools

Deployment & testing

BlockHub Chrome Extension

Using the Chrome extension, web games can allow gamers to sign in & connect to BlockHub. View the source code on Github.

90 Days Left

60% Done

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Initial R&D

Develop initial extension

Architecture - app bridge, messaging system

Develop sign in & connect

UI

Polish & testing

Token Contracts

Additional contracts built for the Hyperbridge Token. View the source code on Github.

90 Days Left

50% Done

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Initial R&D - discuss with ENS team at Devcon4

ENS domain contracts

Documentation

Documentation

Helpful docs, guides, and specifications for the Hyperbridge ecosystem and BlockHub platform.

90 Days Left

30% Done

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Ecosystem Improvement Proposal (EIP) specifications

Hyperbridge University - Video guides, tutorials & articles

BlockHub In-Platform Help Center


Future Milestone - Fusion (Standardization)

0%

Documentation

Protocol Standardization

Standardization for Hyperbridge Protocols, mostly in the form of EIPs/ERCs.

90 Days Left

0% Done

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Funding Protocol

Develop API

Publish EIP - Document API & functionality

Collaborate with similar services

Finalize standard


Future Milestone - Harmony (Mainstream interopability)

0%


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